This is why many games don't run at native 4K 60fps at all times, instead holding the 60fps framerate but reducing resolution to under 4K.īut with variable refresh rate enabled the console / TV doesn't have to be locked to a refresh rate and can drop it or raise it as necessary. This is because if a game is locked to a refresh rate, when demands on the console get really intense, it is forced to reduce the resolution of the game (dynamic resolution) to maintain that fixed framerate. But the problem with this is that it leaves performance on the table and also means a console like the PS5 can't make use of its power optimally. To solve this problem many games on consoles are locked to 30fps or 60fps refresh rates to avoid tearing, as those are both at the refresh speed that TVs default to.
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